Sometimes we make games purely for fun. Other times, we make games to teach kids how to code or to make otherwise boring conferences more engaging with interactive experiences that facilitate game-inspired teamwork. One of our favorite hobbies is to build game engines and game platforms so that other creators can use our tools to design and build games. Whatever the format of the project, we believe that games bring people together— for coding, for creating, or just for fun.
Follow @gomagames for UpdatesGo toe-to-toe with other players in this martial arts pvp battle arena game. Are you a Firm Tofu with power kicks, a Soft Tofu with sumo moves, or maybe a Stinky Tofu with moves that are questionable and sly? Currently building this game for output to Nintendo Switch.
Launch is a team-building and communication game meant to immerse participants in a fast-paced environment where they use skills of deduction, resource-management, and time-management to solve a puzzle with their "crew." This game is designed to be played in the context of corporate seminars, and adds variety and interactivity to otherwise dull enterprise speaking sessions.
You find yourself alone at a campsite in the darkness. You are armed with only a stick. Shadowy figures lurk in the darkness...watching you. Who are they? What do they want? Are they here to hurt or help you? Protect yourself. Find your home.
During a weekend hackathon, we built an online "rock paper scissors" game, with a twist...You and your opponent have hit points and your choice of rock, paper, or scissors has a defensive health benefit or an offensive attack. Not only do you have to think about your best choice, you also need to "read" your opponent to think of how THEY might think to out-think you...
We built a small game-building framework called SpawnHero RPG. The framework features a short RPG adventure game where students (or adults!) can design and program game levels that can be uploaded, played online, and shared with others.
Our resource website for teaching kids to code. We believe: 1. Students should only be coding if they CHOOSE to be coding (we aren't a baby-sitters). 2. Coding is typing. In all of our game tutorials, we make students type.
P2PWN is a broker for connection between the clients, but does not handle any of the traffic between connection. It seems like every big Intertubes™ company wants you to use their service, so they can see everything you do, when the fact is you should be able to connect with just the people you choose to.
Go Maze is a working prototype of a multiplayer P2P desktop game that uses the P2PWN Service for peer host discovery. You can host your own games, or join someone elses. Just like we used to do in the 90s. The P2PWN Lobby websocket connection broker also provides a list of active games that anyone can join.
Dev-Ops. Sytem Design & Architecture. Game Engines. Mentorship.
Illustration. Software UX & System Design. Product Design.
Music Production. Game Design. Software Development.
Goma Games is the label for our fun weekend projects, educational ventures, and games. For inquiries, email kelli@gomagames.com.
If you like what we do and are looking for software development, check out our agency work at PurelyFunctional.co. We do web development, software architecture, UX design, and dev ops consulting work.
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